#include "Babe.h"
#include "Game.h"
#include "collide.h"

Babe::Babe(Sprite* _ps, int _x, int _y, 
            int _speed, int _generosity) : Character(_ps,_x,_y,_speed),
            generosity(_generosity) 
{
  cout << "Generosity = " << generosity << endl;
}

void Babe::Update(Game* pGame) {
}
